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EARLY PRE-PRODUCTION

EARLY PRE-PRODUCTION

An unimpressive sketch I doodled while talking to the gamedirector about setting the game in Shanghai. Non flashy as it may be, it still prooved to be very close to the final game. Copyright IO Interactive

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RESEARCH

RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH

RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH

RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

STYLE DEVELOPMENT

STYLE DEVELOPMENT

Some early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive

STYLE DEVELOPMENT

STYLE DEVELOPMENT

​Some early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive

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STYLE DEVELOPMENT

STYLE DEVELOPMENT

​Concept Art I made during the pre-production and production. 

Copyright IO Interactive

STYLE DEVELOPMENT

STYLE DEVELOPMENT

​Concept Art I made during the pre-production and production.

Copyright IO Interactive

CONCEPT ART

CONCEPT ART

​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART

CONCEPT ART

​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART

CONCEPT ART

​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART

CONCEPT ART

​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

​Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

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INGAME SCREENSHOT

INGAME SCREENSHOT

Copyright IO Interactive

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​COVERS AND MOCKUPS

​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

​COVERS AND MOCKUPS

​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

​COVERS AND MOCKUPS

​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

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Kane & Lynch: Dead Men

Kane & Lynch: Dead Men

Concept artwork I did for Io Interactives crime shooter K&L. Copyright Io Interactive.​

Kane & Lynch: Dead Men

Kane & Lynch: Dead Men

Ingame artwork (lighting, box modelling, textures, post effects) artwork I did for Io Interactives crime shooter K&L. Copyright Io Interactive.​

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