AAA / Mobile - © Square Enix
I served as Art Director on the Hitman IP for several years, both in Copenhagen and in Montreal, and on both AAA and mobile.
At Square Enix Montreal i served as Studio art Director during the development of the mobile focused titles Hitman Go and Hitman Sniper. Art direction, logo design, packaging and menu design as well as general artistic assistance was my contribution to the great teams developing these titles.
During pre-production of the AAA IP, my art direction focused on "Timeless Cool". Clothing, colours, architecture and locations are all extremely important in attaining this quality. The DNA of the work the team and I did in relation to the IP, can be seen in character poses, location choice, tone and in the episodic model of the latest Hitman game developed by Io Interactive.
(All images relating to Hitman (2016) are screenshots from the game, produced by Io Interactive under the art direction of Jonathan Rowe)