INGAME SCREENSHOT
INGAME SCREENSHOT
EARLY PRE-PRODUCTION
EARLY PRE-PRODUCTION
RESEARCH
RESEARCH
RESEARCH
RESEARCH
RESEARCH
RESEARCH
RESEARCH
RESEARCH
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
CONCEPT ART
CONCEPT ART
CONCEPT ART
CONCEPT ART
CONCEPT ART
CONCEPT ART
CONCEPT ART
CONCEPT ART
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
​COVERS AND MOCKUPS
​COVERS AND MOCKUPS
​COVERS AND MOCKUPS
​COVERS AND MOCKUPS
​COVERS AND MOCKUPS
​COVERS AND MOCKUPS
PRESS QUOTES
PRESS QUOTES
INGAME SCREENSHOT
INGAME SCREENSHOT​The in-game intro of the game showcasing the style. From choice of locations, digital effects such as compression and CCD light streaking, to the ever present bloom of neons. Copyright IO Interactive
EARLY PRE-PRODUCTION
EARLY PRE-PRODUCTION​An unimpressive sketch I doodled while talking to the gamedirector about setting the game in Shanghai. Non flashy as it may be, it still prooved to be very close to the final game. Copyright IO Interactive
RESEARCH
RESEARCHSelect DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive​
RESEARCH
RESEARCH​Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive
RESEARCH
RESEARCHSelect DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive​
RESEARCH
RESEARCHSelect DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive​
STYLE DEVELOPMENT
STYLE DEVELOPMENTSome early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive​
STYLE DEVELOPMENT
STYLE DEVELOPMENT​Some early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive
STYLE DEVELOPMENT
STYLE DEVELOPMENT​Concept Art I made during the pre-production and production. Copyright IO Interactive
STYLE DEVELOPMENT
STYLE DEVELOPMENT​Concept Art I made during the pre-production and production.Copyright IO Interactive
CONCEPT ART
CONCEPT ART​Typical step-by-step process for detailed environment concepts based on a grey box level layout.Copyright IO Interactive
CONCEPT ART
CONCEPT ART​Typical step-by-step process for detailed environment concepts based on a grey box level layout.Copyright IO Interactive
CONCEPT ART
CONCEPT ART​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.Copyright IO Interactive
CONCEPT ART
CONCEPT ART​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.Copyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOT​Copyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
INGAME SCREENSHOT
INGAME SCREENSHOTCopyright IO Interactive
​COVERS AND MOCKUPS
​COVERS AND MOCKUPSHere I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders PoulsenCopyright IO Interactive ​
​COVERS AND MOCKUPS
​COVERS AND MOCKUPSHere I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders PoulsenCopyright IO Interactive
​COVERS AND MOCKUPS
​COVERS AND MOCKUPSHere I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders PoulsenCopyright IO Interactive ​
PRESS QUOTES
PRESS QUOTESSelect outtakes from the online press.
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