INGAME SCREENSHOT
INGAME SCREENSHOT

​The in-game intro of the game showcasing the style. From choice of locations, digital effects such as compression and CCD light streaking, to the ever present bloom of neons. Copyright IO Interactive

EARLY PRE-PRODUCTION
EARLY PRE-PRODUCTION

An unimpressive sketch I doodled while talking to the gamedirector about setting the game in Shanghai. Non flashy as it may be, it still prooved to be very close to the final game. Copyright IO Interactive

RESEARCH
RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH
RESEARCH

​Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH
RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH
RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

STYLE DEVELOPMENT
STYLE DEVELOPMENT

Some early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive

STYLE DEVELOPMENT
STYLE DEVELOPMENT

​Some early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive

STYLE DEVELOPMENT
STYLE DEVELOPMENT

​Concept Art I made during the pre-production and production. 

Copyright IO Interactive

STYLE DEVELOPMENT
STYLE DEVELOPMENT

​Concept Art I made during the pre-production and production.

Copyright IO Interactive

CONCEPT ART
CONCEPT ART

​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART
CONCEPT ART

​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART
CONCEPT ART

​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART
CONCEPT ART

​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

​Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT
INGAME SCREENSHOT

Copyright IO Interactive

​COVERS AND MOCKUPS
​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

​COVERS AND MOCKUPS
​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

​COVERS AND MOCKUPS
​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

PRESS QUOTES
PRESS QUOTES

Select outtakes from the online press.

INGAME SCREENSHOT
EARLY PRE-PRODUCTION
RESEARCH
RESEARCH
RESEARCH
RESEARCH
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
STYLE DEVELOPMENT
CONCEPT ART
CONCEPT ART
CONCEPT ART
CONCEPT ART
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
INGAME SCREENSHOT
​COVERS AND MOCKUPS
​COVERS AND MOCKUPS
​COVERS AND MOCKUPS
PRESS QUOTES
INGAME SCREENSHOT

​The in-game intro of the game showcasing the style. From choice of locations, digital effects such as compression and CCD light streaking, to the ever present bloom of neons. Copyright IO Interactive

EARLY PRE-PRODUCTION

An unimpressive sketch I doodled while talking to the gamedirector about setting the game in Shanghai. Non flashy as it may be, it still prooved to be very close to the final game. Copyright IO Interactive

RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH

​Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

RESEARCH

Select DV screenshots that inspired and helped define the final look of the game. Copyright IO Interactive

STYLE DEVELOPMENT

Some early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive

STYLE DEVELOPMENT

​Some early R&D shoving a rough version of the AD intention. To create a blisteringly real experience, as well as a unique and recognizable style through the use of badly compressed digital imagery. Copyright IO Interactive

STYLE DEVELOPMENT

​Concept Art I made during the pre-production and production. 

Copyright IO Interactive

STYLE DEVELOPMENT

​Concept Art I made during the pre-production and production.

Copyright IO Interactive

CONCEPT ART

​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART

​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART

​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

CONCEPT ART

​​Typical step-by-step process for detailed environment concepts based on a grey box level layout.

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

​Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

INGAME SCREENSHOT

Copyright IO Interactive

​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

​COVERS AND MOCKUPS

Here I was experimenting on ways to get across the intensity of the ingame experience. This artwork is primarily made of older Kane & Lynch artwork done by talented colleagues: Balasz Kiss and Anders Poulsen

Copyright IO Interactive

PRESS QUOTES

Select outtakes from the online press.

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